Continuing Education for Computer Science Educators
Learn from a pioneer of the Computer Science Education industry since the 1970s.
Take Computer Science Education to the Next Level
In today’s digital world, the demand for computer science educators is growing faster than ever. Likewise, the computer science discipline is rapidly changing, and schools must continue to develop robust course offerings in order to stay competitive.
That’s where we come in. Learningtech provides high-quality curriculums and trainings in many computer science disciplines, designed with today’s students in mind.
Our approach emphasizes student empowerment, diversity, equity, and inclusion. Our innovative project ideas and resources motivate students with challenging, hands-on, minds-on activities that foster creativity and higher order thinking. (this paragraph can stay)
Teach students problem-solving skills that transcend disciplinary boundaries with Learningtech.
Empowering Teachers to Empower Students
Whether you are just getting started with an “hour of code” or delivering AP Computer Science in Java, we are here to help. We offer training and development for teachers working with students in grades K-12. Every workshop, training, and lesson is geared towards your specific grade level needs. Common topics include:
BBC micro:bit, Raspberry Pi, Arduino, Robotics
Bring Computational Thinking to Next Generation Science [NGSS] and STEAM
Symbolic Approaches, Machine Learning, Computers in Society, Ethics
Continuing Education Offerings
- Workshops for educators, customizable to grade levels and experience
- Assistance creating lesson plans aligned with State, CSTA, ISTE, and NGSS standards
Make A Difference in Your School
- Revamp your computer science offerings
- Establish professional learning communities
- Facilitate online follow-up sessions
- Support lifelong learning with 1:1 consultations
Our approach builds on a rich tradition that began with Logo
- Logo was conceived over 5 decades ago, becoming the first computer language designed specifically for children
- It was created at MIT and BBN by Seymour Papert, Wally Feurzeig, Danny Bobrow and Cynthia Solomon
- Logo was a precursor to modern CS education tools such as Scratch
- Dr. Miller contributed to versions of Logo and wrote his dissertation on how children learn planning and debugging
Key Aspects of Our Approach
- Bringing the Logo vision to modern tools
- Crossing disciplinary boundaries, to include language arts, music, graphics, animation, storytelling, geometry, robotics, physical computing, and making
- Focusing on computational thinking
- Emphasizing authentic, project-based learning
- To learn more: